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Maybe, one day achievements will be given again only when players have achieved something noteworthy. While this excessive praise may seem nice to some not everyone appreciates it. Eleven of the Achievements in The Banner Saga have been reached by over half its players, in part because it is an arguably difficult game to put down. Maybe game achievements are something players should consider in their first impressions before purchasing a game. Unless its a game that was so popular that almost everyone who owned it tried really hard to finish it such The Banner Saga. Therefore, it probably should not have been an achievement. Yes, unlock the door and in the process you might as well destroy the cake, tear down that banner and break all the speakers.Īs a new rule, it is probably safe to assume that if over fifty percent of players have it on Steams Global Achievements, that it did not take that much skill to accomplish and those who do not have it have not really played the game. If a games controls are really so difficult that it is a real feat to be able to use them successful then the game should probably be reexamined, unless the games goal is to be difficult because of that, like in the case of Octodad. Its almost as bad as giving a player an achievement for dying. A small pop up party of an achievement for something so minor can actually be insulting. Most individuals who game on a regular bases know how to move left using an arrow key, D button or joystick. It also should not be necessary to hand them out after the first attack, block, jump or other movement. Starwhal by Breakfall has an achievement called “Clearing the backlog” for simply playing. If they think the game looks dumb an achievement for playing is certainly not going to change that. If they think it looks exciting then they will play. Contrary to this new belief, players do not need an achievement to play a game. People played games because they enjoyed them and if it is not obvious, people still do. Once upon a time it did not take achievements to get people to play a good game. has an achievement for the important task of putting on a seductive dress called “Dressed Properly”. What once use to simply occur in a game now requires a reward including a player changing their character’s outfit.
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This has caused developers to create achievements in unnecessarily massive quantities, without creative titles, with repetitive art, many lacking worthwhile goals. Now players receive them for just about everything. This trend of developers handing them out like Halloween candy to children has shaved away at their value. It used to be the achievements in games were reserved for actual feats, something players had to work for, like completing a challenging level, defeating a difficult boss, reaching a high score or perhaps even winning.
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